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Tullen
Guild Master
Joined: Mar 17, 2005
Posts: 4597
Location: Baltimore, MD
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Posted:
Wed Jul 06, 2011 11:24 pm |
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All of our main plugins have been updated. Server has been updated 1.7.2.
Anyone exploiting the dupe bug will get rolled back to before the server was patched. |
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Shadral
Rogue Class Leader
Joined: Jan 14, 2006
Posts: 610
Location: Covington, WA
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Posted:
Thu Jul 07, 2011 2:49 am |
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Oh yeah pistons here we come |
_________________ "There he goes, one of God's own prototypes. A high powered mutant of some kind never even considered for mass production. Too weird to live, too rare to die."
- Johnny Depp as Hunter S. Thompson in the movie "Fear and Loathing in Las Vegas" |
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Tullen
Guild Master
Joined: Mar 17, 2005
Posts: 4597
Location: Baltimore, MD
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Posted:
Thu Jul 07, 2011 5:04 pm |
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Anyone working on a piston project yet? |
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Shadral
Rogue Class Leader
Joined: Jan 14, 2006
Posts: 610
Location: Covington, WA
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Posted:
Thu Jul 07, 2011 8:51 pm |
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im going to try my first piston structure as a retractable bridge. will work on it late tonight |
_________________ "There he goes, one of God's own prototypes. A high powered mutant of some kind never even considered for mass production. Too weird to live, too rare to die."
- Johnny Depp as Hunter S. Thompson in the movie "Fear and Loathing in Las Vegas" |
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Shadral
Rogue Class Leader
Joined: Jan 14, 2006
Posts: 610
Location: Covington, WA
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Posted:
Thu Jul 07, 2011 9:05 pm |
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btw i havent seen a slime in this game.....were they enabled with patch? |
_________________ "There he goes, one of God's own prototypes. A high powered mutant of some kind never even considered for mass production. Too weird to live, too rare to die."
- Johnny Depp as Hunter S. Thompson in the movie "Fear and Loathing in Las Vegas" |
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Tullen
Guild Master
Joined: Mar 17, 2005
Posts: 4597
Location: Baltimore, MD
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Posted:
Thu Jul 07, 2011 9:31 pm |
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Shadral wrote: | btw i havent seen a slime in this game.....were they enabled with patch? |
I'm not really clear on that... if not we'll use one of our plug-ins as a work around (like a slime kit). |
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Shadral
Rogue Class Leader
Joined: Jan 14, 2006
Posts: 610
Location: Covington, WA
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Posted:
Thu Jul 07, 2011 9:34 pm |
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just let me know.....i definitely need sticky pistons |
_________________ "There he goes, one of God's own prototypes. A high powered mutant of some kind never even considered for mass production. Too weird to live, too rare to die."
- Johnny Depp as Hunter S. Thompson in the movie "Fear and Loathing in Las Vegas" |
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Tullen
Guild Master
Joined: Mar 17, 2005
Posts: 4597
Location: Baltimore, MD
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Posted:
Thu Jul 07, 2011 9:35 pm |
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Shadral wrote: | just let me know.....i definitely need sticky pistons |
Supposedly they spawn near the bottom of the map. |
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Shadral
Rogue Class Leader
Joined: Jan 14, 2006
Posts: 610
Location: Covington, WA
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Posted:
Thu Jul 07, 2011 9:36 pm |
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yeah i just read about that but have been searching caves that far down for a good hour |
_________________ "There he goes, one of God's own prototypes. A high powered mutant of some kind never even considered for mass production. Too weird to live, too rare to die."
- Johnny Depp as Hunter S. Thompson in the movie "Fear and Loathing in Las Vegas" |
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Tullen
Guild Master
Joined: Mar 17, 2005
Posts: 4597
Location: Baltimore, MD
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Posted:
Thu Jul 07, 2011 10:10 pm |
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Shadral wrote: | yeah i just read about that but have been searching caves that far down for a good hour | \
Wow, sounds like you're bad. |
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Riin
Officer
Joined: Oct 02, 2006
Posts: 1447
Location: Robot Headquarters on Ganymede
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Posted:
Thu Jul 07, 2011 10:53 pm |
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Tullen wrote: | \
Wow, sounds like you're bad. | |
_________________ The Dying. |
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Shadral
Rogue Class Leader
Joined: Jan 14, 2006
Posts: 610
Location: Covington, WA
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Posted:
Fri Jul 08, 2011 12:14 am |
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I've also read that they spawn regardless of lighting 16 or below at 10% ill read up after work. |
_________________ "There he goes, one of God's own prototypes. A high powered mutant of some kind never even considered for mass production. Too weird to live, too rare to die."
- Johnny Depp as Hunter S. Thompson in the movie "Fear and Loathing in Las Vegas" |
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Konata
Senior Officer
Joined: Mar 17, 2005
Posts: 2234
Location: Baltimore, MD
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Posted:
Fri Jul 08, 2011 1:58 am |
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Shadral wrote: | I've also read that they spawn regardless of lighting 16 or below at 10% ill read up after work. |
As I mentioned to Tullen in chat earlier, I've only ever had slimes spawn in my mine at the bottom of the world in very small numbers, and they got stuck in walls because it was a segment mine. Apparently if you kill them while they're stuck in a wall, they drop nothing as well. Thematically, yes, the slime balls are good for the recipe. However, collecting them in sufficient quantities for large piston projects seems to be troublesome. |
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Tullen
Guild Master
Joined: Mar 17, 2005
Posts: 4597
Location: Baltimore, MD
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Posted:
Fri Jul 08, 2011 2:30 am |
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mooker
Joined: Jun 24, 2009
Posts: 119
Location: Minnesota
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Posted:
Fri Jul 08, 2011 2:46 am |
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I dont know if this is something that has changed in recent patches but I used to have trouble with TOO MANY slimes spawning in my underground castle. The cavity i was building in was massive, as in very very very large, i used hundreds if not thousands of boxes of tnt. Anyway I couldnt get rid of them on the floor of the cavern which was not well lit. Hope that helps. |
_________________ I was drunk and I had a blindfold on, what did you expect? |
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